Math
Math stuff.
vec2
Used to describe a position in 2D space.
vec2.x: float
vec2.y: float
vec3
Used to describe a position in 3D space.
vec3.x: float
vec3.y: float
vec3.z: float
vec4
Used for any data that needs one extra float, like colors that need an alpha value.
vec4.x: float
vec4.y: float
vec4.z: float
vec4.w: float
quat
Used for rotations.
quat.x: float
quat.y: float
quat.z: float
quat.w: float
setRelativeTo(transform, otherTransform)
Set a transform to be in the local space of another transform. It's as if transform becomes a child of otherTransform. The result is set back into transform itself.
arg transform Transform in out: the transform that will be set to be under the space of otherTransform.
arg otherTransform: the other transform that will act as parent of transform.
Arguments
transform: Transform
otherTransform:
positionToLocal(point, transform)
Get a position in the local space of a transform.
Arguments
point: vec3
transform: Transform
Return
vec3
orientationToLocal(orientation, transform)
Get an orientation in the local space of a transform.
Arguments
orientation: quat
transform: Transform
Return
quat
mirrorYZ(transform)
Mirror a transform from the YZ plane.
Arguments
transform: Transform
forwardAxis(entityOrTransform)
Get the forward axis vector from a transform.
Arguments
entityOrTransform: Entity or Transform
Return
vec3
upAxis(entityOrTransform)
Get the up axis vector from a transform.
Arguments
entityOrTransform: Entity or Transform
Return
vec3
rightAxis(entityOrTransform)
Get the right axis vector from a transform.
Arguments
entityOrTransform: Entity or Transform
Return
vec3
pitchBy(entityOrTransform, value)
Rotate a transform around its forward axis.
Arguments
entityOrTransform: Entity or Transform
value: number
yawBy(entityOrTransform, value)
Rotate a transform around its up axis.
Arguments
entityOrTransform: Entity or Transform
value: number
rollBy(entityOrTransform, value)
Rotate a transform around its right axis.
Arguments
entityOrTransform: Entity or Transform
value: number
isnan(number)
Check if float is nan.
Arguments
number:
Return
bool
angle(vec1, vec2)
Angle between vectors in radians.
Arguments
vec1: vec3
vec2: vec3
Return
float
angleAxis(value, vec)
Build a quaternion from an angle and an axis.
Arguments
value: number
vec: vec3
Return
quat
eulerAngles(orientation)
Convert a quaternion to euler angles.
Arguments
orientation: quat
Return
vec3
length(vec)
Measures the length of a vector.
Arguments
vec: vec3
Return
float
distance(vec1, vec2)
Measures the distance between two vectors.
Arguments
vec1: vec3
vec2: vec3
Return
float
normalize(vec)
Normalize a vector.
Arguments
vec: vec3
Return
vec3
inverse(vec)
Invert a vector.
Arguments
vec: vec3
Return
vec3
cross(vec1, vec2)
Cross product between vectors.
Arguments
vec1: vec3
vec2: vec3
Return
vec3
dot(vec1, vec2)
Dot product between vectors.
Arguments
vec1: vec3
vec2: vec3
Return
float
mix(vec1, vec2)
Linearly interpolate between two vectors.
Arguments
vec1: vec3
vec2: vec3
Return
vec3
mix(vec1, vec2, t)
Linearly interpolate between two vectors.
Arguments
vec1: vec3
vec2: vec3
t:
Return
vec3
clamp(value, min, max)
Clamp a number between min and max.
Arguments
value: number
min:
max:
Return
float
abs(value)
Returns the positive value.
Arguments
value: number
Return
float
abs(value)
Returns the positive value.
Arguments
value: number
Return
float
sign(value)
Returns 1.0 or -1.0 depending on the sign of value.
Arguments
value: number
Return
float
slerp(orientation1, orientation2)
Spherical linear interpolation between two quaternions.
Arguments
orientation1: quat
orientation2: quat
Return
quat
min(value1, value2)
Min of two numbers.
Arguments
value1: number
value2: number
Return
float
max(value1, value2)
Max of two numbers.
Arguments
value1: number
value2: number
Return
float
radians(value)
Get radians from degrees.
Arguments
value: number
Return
float
degrees(value)
Get degrees from radians.
Arguments
value: number
Return
float
cos(value)
Arguments
value: number
Return
float
sin(value)
Arguments
value: number
Return
float
asin(value)
Arguments
value: number
Return
float
tan(value)
Arguments
value: number
Return
float
atan(value)
Arguments
value: number
Return
float
atan(value)
Arguments
value: number
Return
float
atan2(value)
Arguments
value: number
Return
float
atan2(value)
Arguments
value: number
Return
float
tanh(value)
Arguments
value: number
Return
float
log(value)
Arguments
value: number
Return
float
log2(value)
Arguments
value: number
Return
float
floor(value)
Arguments
value: number
Return
float
ceil(value)
Arguments
value: number
Return
float
exp(value)
Arguments
value: number
Return
float
exp2(value)
Arguments
value: number
Return
float
fract(value)
Arguments
value: number
Return
float
inversesqrt(value)
Arguments
value: number
Return
float
sqrt(value)
Arguments
value: number
Return
float
mod(value)
Arguments
value: number
Return
float
pow(value)
Arguments
value: number
Return
float